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{{DISPLAYTITLE:Color 64 Network}}
Previous Section: [[bbs operation|BBS Operation]]
Previous Section: [[bbs operation|BBS Operation]]


Before you dive into Network, you should read this entire chapter first.
Before enabling Network, read this entire chapter carefully.


<strong>IMPORTANT NOTICE TO NEW COLOR 64 BBS OWNERS! </strong> If you just recently started running Color 64 BBS (or haven't even started yet), do not use Network!  You should wait until you've become thoroughly familiar with Color 64 BBS before you get into Network.  If you are new to Color 64 BBS and you start using Network, you'll be well over your head in hot water regardless of how well you think you can handle it. 
== Important Notice to New Color 64 BBS Owners ==


Also, don't use Network unless you already know who you want to network with.  This is because you must have at least one node entered in through the NET SETUP program before you can even start the system up if Network is enabled.  
If you have just begun running Color 64 BBS, or have not yet started, do NOT enable Network at this time.


There are several 8.1a updates & facelifts that have occurred for networking since version 8.1. Highlights include:
You should first become thoroughly familiar with the operation and structure of Color 64 BBS before introducing networking. Network configuration and troubleshooting require a solid understanding of the system’s internal behavior. Attempting to use Network prematurely can result in confusion and difficult-to-diagnose problems.
* A more user-friendly node editor for the NET SETUP
* Telnet-friendly
* Removal of Billing setup & display (files and records are still present, but user balances are not checked when sending a message; charge rates and user balances are not displayed to the user).  
: * If, for some reason, you desire to have billing enacted, you can reach out to me on the itchybutt.org website and I can send a file with the code active.  


Additionally, do not enable Network unless you already know which system(s) you intend to network with. At least one node must be entered through the NET SETUP program before the system can start when Network is enabled. Without a configured node, the system will not initialize properly.


<strong>Hardware Requirements  </strong>
== 8.1a Networking Updates & Improvements ==


It is required that you have a fast means of loading overlays within the BBS environment. There are only four I know which can accomplish this speed:  
Version 8.1a includes several updates and refinements to networking functionality:
* The Commodore REU series
* The Xetec Lt. Kernel hard drive system, and 
* The CMD hard drive system with either JiffyDos or RAMLink
* Vice emulation of one of the above 


A potential yet to be tested is the Commodore Ultimate Elite II. With a Jiffy-Dos implementation and faster clock speeds, it might be up to the job as well.  
* More user-friendly node editor within NET SETUP  
* Telnet-friendly operation 
* Removal of billing setup and display (Billing files and records still exist)
** User balances are no longer checked when sending messages 
** Charge rates and user balances are not displayed  


The load-speed requirement is not only for your own benefit, but also for those of your nodes. There is also the real possibility that if you are not using one of these methods, the network will not work properly since there are precise timing routines within the system that expect certain things to happen at certain times. 
If billing functionality is required, a version with billing enabled can be provided separately.


Aside from the above requirements, Network 64 is fully compatible with all hardware which is supported by Color 64 BBS.  
== Hardware Requirements ==
 
Network operation requires a fast method of loading overlays within the BBS environment. Slow disk access can cause timing-related failures.
 
The following hardware configurations are known to meet the required performance level:
 
* Commodore REU series 
* Xetec Lt. Kernel hard drive system 
* CMD hard drive system with either JiffyDOS or RAMLink 
* VICE emulation configured to emulate one of the above 
 
A potential candidate not yet fully tested is the Commodore Ultimate Elite II. With JiffyDOS implementation and higher clock speeds, it may meet the necessary performance requirements.
 
Fast loading is required not only for local performance, but also to maintain proper timing between networked nodes. The system contains precise timing routines that expect overlays and processes to complete within specific intervals. If those expectations are not met, the network may not function correctly.
 
Aside from the performance requirements listed above, Network 64 is fully compatible with all hardware supported by Color 64 BBS.





Latest revision as of 21:13, 27 February 2026

Previous Section: BBS Operation

Before enabling Network, read this entire chapter carefully.

Important Notice to New Color 64 BBS Owners

If you have just begun running Color 64 BBS, or have not yet started, do NOT enable Network at this time.

You should first become thoroughly familiar with the operation and structure of Color 64 BBS before introducing networking. Network configuration and troubleshooting require a solid understanding of the system’s internal behavior. Attempting to use Network prematurely can result in confusion and difficult-to-diagnose problems.

Additionally, do not enable Network unless you already know which system(s) you intend to network with. At least one node must be entered through the NET SETUP program before the system can start when Network is enabled. Without a configured node, the system will not initialize properly.

8.1a Networking Updates & Improvements

Version 8.1a includes several updates and refinements to networking functionality:

  • More user-friendly node editor within NET SETUP
  • Telnet-friendly operation
  • Removal of billing setup and display (Billing files and records still exist)
    • User balances are no longer checked when sending messages
    • Charge rates and user balances are not displayed

If billing functionality is required, a version with billing enabled can be provided separately.

Hardware Requirements

Network operation requires a fast method of loading overlays within the BBS environment. Slow disk access can cause timing-related failures.

The following hardware configurations are known to meet the required performance level:

  • Commodore REU series
  • Xetec Lt. Kernel hard drive system
  • CMD hard drive system with either JiffyDOS or RAMLink
  • VICE emulation configured to emulate one of the above

A potential candidate not yet fully tested is the Commodore Ultimate Elite II. With JiffyDOS implementation and higher clock speeds, it may meet the necessary performance requirements.

Fast loading is required not only for local performance, but also to maintain proper timing between networked nodes. The system contains precise timing routines that expect overlays and processes to complete within specific intervals. If those expectations are not met, the network may not function correctly.

Aside from the performance requirements listed above, Network 64 is fully compatible with all hardware supported by Color 64 BBS.



Previous Section: BBS Operation